Week 2: Project Outline


Mechanical Genera: Physics Based, 3D Platformer.
Thematic Genera: Collectathon.

General Overview:
    + Starting Area:
       .The player will be placed in a tutorial that ends in the starting Area.
       .This area is a safe space with some simple platforming, so the player can get a feel for the controls.
       .Each of the 5 Themed areas can be accessed from here.

    + 5 Themed Areas:
       .Each Themed Area will have 5-15 Primary Collectables, what will Open their Respective Boss Arena.
       .Defeating the Boss will award the player with a permanent Power Up, And will change the Area, adding new challenges and Secondary Collectables. these Secondary Collectables are used to open Shortcuts between the Areas.
       .In each area is a Tertiary Collectable, more is added after each boss is defeated, when enough of these are gathered, the final area is opened.

    + Final Area:
       .This area is designed to be a difficult challenge of your basic traversal Skills, as well as your mastery over the Power Ups.
       .Again, there is a Primary Collectable to access the Final Boss Arena.
       .The Final Boss will NOT be a Boss Rush.
       .Though it will incorporate the different Mechanics off all the bosses, plus some new ones, into a new more Powerful Entity.

Themed Areas Overview:
    + the 5 Themes:
       .Fire, Metal, Wood, Earth, Air.

    + Fire Area:
       .The Fire Area will be characterized primarily by Tricky Platforming, and Timed Puzzles.
       .There will be stage hazards that will hurt after a certain amount of time in contact.
       .Slow Moving Enemies that Hurt on Contact.
       ~ Fire Boss:
           .Defeating this boss, will change the Area to be more Cold and take qualities from the Earth Area.
           .the secondary Collectable for this area will be scattered.
           .as well as an additional 20 Tertiary Collectables.
       ~ Fire Boon:
           .The Fire Boon will allow the Player to become Mostly InSubstantial and Cloaked in Fire.
           .This Boon is Meant to help with the Metal Area.

    + Metal Area:
       .The Metal Area will be Characterized primarily by Small Spaces, and Switch and Door Puzzles.
       .Enemeis that will shoot Projectiles at the player (Doesn't harm InSubstantial).
       ~ Metal Boss:
           .Defeating this boss, will change the Area to be more Rusted and take qualities from the Air Area.
           .the secondary Collectable for this area will be scattered.
           .as well as an additional 20 Tertiary Collectables.
       ~ Metal Boon:
           .The Metal Boon will give the Player an Extra Health Point, and make him immune to Non-Fire Stage Hazards.
           .This Boon is Meant to help with the Wood Area.

    + Wood Area:
       .This Area is Characterized by Large Stage Hazards, Narrow Pathways, and Maze Like Organization.
       .A variety of Enemies that will Push, Pull, Grab, or Throw the Player.
       ~ Wood Boss:
           .Defeating this boss, will change the Area to be more Dead and take qualities from the Fire Area.
           .the secondary Collectable for this area will be scattered.
           .as well as an additional 20 Tertiary Collectables.
       ~ Wood Boon:
           .The Metal Boon will Allow the Player to Sprout Thorns and Climb Walls.
           .This Boon is meant to help with the Earth Area.

    + Earth Area:
       .This Area is Characterized with a Major Focus on Verticality.
       .A different variety of Enemeis that will Push, Pull, Grab, or Throw the Player.
       ~ Earth Boss:
           .Defeating this boss, will change the Area to be more Broken/Flat and take qualities from the Metal Area.
           .the secondary Collectable for this area will be scattered.
           .as well as an additional 20 Tertiary Collectables.
       ~ Earth Boon:
           .The Earth Boon gives the Player a Ground Pound, that stops horizontal Momentum and Drops them like a stone.
           .the Impact of the drop, creates a shockwave that knockbacks enemies.
           .this Boon is meant to help with the Air Area.

    + Air Area:
       .This ARea is Characterized Primarily by Long Jumps, and precise platforming.
       .There will be many Swarming enemies that push the Character around, they can be killed by jumping on them.
       .[The Ground Pound shockwave will also kill these enemies].
       ~ Air Boss:
           .Defeating this boss, will change the Area to be more crampped and take qualities from the Wood Area.
           .the secondary Collectable for this area will be scattered.
           .as well as an additional 20 Tertiary Collectables.
       ~ Air Boon:
           .The Air Boon makes the player move faster, and allows the player to control movement while Airborn.
           .This Boon is meant to help with the Fire Area.

    + The Boss Fights:
       .Each Boss will embody the Theme, and challenge the skills that are learned in each area.
       .this will be easier to define and fine tune, after I'm satisfied with each area. As you can see, each boss drops a boon that helps with a different area/boss, guiding the player along à la MegaMan 1.
       .So while you can tackle them in any order, there is a natural flow to help you along.

Collectables:
    + Primary:
       .This collectable is used to open the Boss Arenas, so the player may fight the Bosses, and take their Boons.
       .Each Area will have between 5-15 of these, each guarded by a Challenge or Puzzle.
       .[I haven't decided how many Primaries yet, but each Area will have the same number].

    + Secondary:
       .This Collectable is used to Open a Shortcut to another Area.
       .It is only available to collect after the area has been changed by the defeat of the boss.
       .Each Area will have 10-25 of these, hidden across the area. Some will be behind New Puzzles or Challenges.
       .[Fire->Earth->Metal->Air->Wood->Fire].

    + Tertiary:
       .This Collectable is used to open the Final Area, so the player may finish the game.
       .100 of these are scattered across each of the 5 Themed Areas.
       .An additional 20 are scattered in an Area when it's Boss in defeated.
       .An additional 5 are scattered in each Themed Area, when all 5 Bosses are Defeated.
       .Totaling 625 Tertiary Collectables.
       .500 are needed to open the Final Area.
       .collecting more than 500 will reward the player with bonuses.
           .Bonuses TBD.

Items:
    + Shell Chips:
       .Chips of Magic Egg Shell that will heal the player.
       .This implies that you are not the first Egg to be sent on this adventure.

    + Golden Shell Chips:
       .Chips of Magic Egg Shell that have been filled with Elemental Energy.
       .They will set the players health to be 1 point above Max Health.

    + Orbital Elements:
       .a Chunk of Elemental Energy that will orbit the player, and damage an Enemy on Contact.
       .up to three can be carried, and each will be consumed on Enemy Contact.

    + [TBD]:
       .I'll think up more items as I build out the game.

Story:
    + I don't have much planned or scripted out yet:
       .You're a Magic Egg that has been given Consciousness by a Which, this which is trapped and needs you to gather the boons of the five elements, so that you can break the Curse that binds her in the starting area.
       .Of course, things go wrong, and you accidentally create/summon a higher being who intends on killing the which. so you must defeat it to save your which mama.

Done today: Basic Wall Climbing added.
Due Next Friday: implement the other four Boons and make them all toggleable so that you can test them individually and certain combinations.

Files

0.0.2.web.zip 13 MB
Dec 24, 2021

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