Shaping Up
It's been a while since I wrote one of these.
I've recently resumed work on this project, invigorated with an idea.
In other Rogue-Like games each run is a little different due to getting different powers, level layout, etc.
But what if, each run saw you learning to play the game all over again!
I built a crude system to randomly generate "Items", an Item is a combination of a Controller Input and a Game Effect. As you play through Space Egg Survivor ! you'll earn Points as you level up, and can send these points on Items, crafting your own game experience.
Currently there are 8 Inputs and 15 distinct powers, for 120 possible items! I plan on adding a bunch more as development progresses to a goal of 100 Distinct Powers!
I plan on Adding more Powers, refining the Item Generation so It's less likely to give augmentation powers that you don't have the base power for yet (Egg Mine Guidance Systems, before you purchase Charge Egg Mines, for example), adding more enemies for variety, and eventually writing up a simple premise story. Farther out, I want to add Events and Locations to the Vast Enemy Infested Space we find ourselves in.
Files
Space Egg Survivor !
Two Stick Shooter Roguelite (In Development)
Status | Prototype |
Author | Bubblegum Studios |
Tags | Controller, egg, outerspace, Roguelite, Singleplayer, Space, Survivor-like, two-stick-shooter |